![]() Some pro/cons form AoW3/PF map editors that I can remember: so you could make maps to your liking for the most part. It was just harder to work around sectors and line colonies up perfectly if you wanted to make, say, a straight super highway from one colony to another for example.Ĭustom Planetfall maps were actually static unlike your campaign maps etc. Well, like I was saying in my last post, it was still possible to make some really cool maps in Planetfall which also had a sector system. I am 100% a single player style guy and i really loved the custom made maps in campaigns like the frostlings and the bridge of the lava or by the community like the fate of Emrilia Originally posted by jaersavo:AoW4 is supposed super moder friendly, but i haven't heard anything about map creator and also with the sector system, we wouldn't get to really create a world. Many of which went unfinished because I couldn't decide how to fill in some areas. The irregular zone shapes tended to promote inspired regions design and I completed non "points of interest" areas in maps a lot easier compared to my AoW3 maps. On the other hand irregular sectors had a nice way of forcing me to stop thinking so symmetrically when it comes to map region and design overall. Especially if I was making some uber capital city out of multiple sectors and said sector's colony hexes needed to "line up" in some sort of pattern. In Planetfall I found myself rerolling map creation sometimes, until I had an area of the map I thought I could work with. It was just sometimes difficult trying to make areas like large symmetrical regions out of various irregular sectors that worked. However, I'm thinking it's going to be more along the lines of Planetfall's since AoW4 has sector mechanics. I hope it's more like AoW3's map editor as I found it easier to work with.
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